![]() As far as Spectacle Island…no matter what your gonna have a submarine Provisioner, haha, but best bet is from the Castle or Warwick. This way not only looks like a gorgeous grid on the map, but has no overlap and the shortest possible way for the least glitches. You can then chain Jamaca plain, then to Warwick. Send one from Hangmans to Egret tours, then from Egret to Somerville, then Somerville to Murkwater. The castle is isolated but can be linked via hangman’s alley. These are your links to the south of the map. You can use the mechanist lair as a link but I found it kinda buggy so I tend to avoid using as a Provisioner link.īack to Greygarden, send one from there to Oberland then one from there to Hangman’s alley. Send Finch Provisioners to Croup and country crossing. This also allows Far Harbor easy access to coastal cottage. Slog is another hub, branching out to Coastal Cottage, Kingsport, and Finch Farm. Tafington will link the whole East part of the map via Greentop. Starlight is a hub, branching out to Tenpines, Tafington, and Greygarden. From Abernathy have one go to Sunshine Tidings and one to Starlight. Of many, many years of building settlements the best route I’ve found is this: From Sanctuary Hills-to Red Rocket. In a title, if your post contains spoilers, begin your title with. Piracy is a permanent ban, no warnings.Īll posts and comments, in the end, come down to moderator discretion. Posts promoting or facilitating piracy in any way will be removed. Lore / Dev bashing with no addition to discussion will be removed. Clickbait or extremely vaguely-titled posts will be removed. Twitch / Stream / Channel promotion not allowed. More than 1 in 10 of your posts or comments being self-promotional is spamming. Always follow Reddit guidelines for self-promotion when sharing your own content. Unnecessary flaming, personal attacks, etc will be removed. Memes, macros and low effort content are not permitted as posts. Intentional spoilers will result in a ban. Titles and comments containing spoilers may be removed without notice. Use and abuse spoiler tags when applicable. Posts must be directly related to Fallout 4. Your account must be older than 1 day, to prevent spam. Official and Un-Official can be found Hereīefore posting anything to the subreddit, check our Megathreads WIKI to see if a megathread exists.See the rules below for more information. Rumors, leaks, announcements, fan art, and everything in between are allowed, as long as it's directly related to Fallout 4. A place for any and all discussion about Fallout 4.Complete Fix guide for all Fallout Games.We've now gone back to the piece to add a few good ones that were originally overlooked. This is why we created this list to give you some insight into what settlements you should be looking to acquire. However, it's a lot less fun finding and acquiring the settlements in the first place, especially if the place you get is a dud. So much so that you may still be doing it long after beating the game's main story. Updated JBy Ben Jessey: Building and managing settlements can be an enjoyable experience in Fallout 4. Whether it’s a defendable area, land for crops, or pleasing aesthetics, here are the best settlements in the game. RELATED: Fallout 4: How Settlement Supply Lines WorkĪmong all of the settlements that are obtainable in the game, there are some that rise to the top in terms of what they can offer the player. It's one of the best base-building games ever. With enough elbow grease, players can carve out a mini-empire in the Commonwealth that will provide a steady supply of caps, supplies, items to buy, and even military assistance in battle. An interesting mechanic in Fallout 4 is the ability to assist the Minutemen in reclaiming the Wasteland via the creation of settlements for other wastelanders to live in.
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